Sapling Tree Forest

Baum-Addon

http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Curve/Sapling_Tree

Array- zufällige Anordnung

http://blendersushi.blogspot.ch/2011/07/blender-array-modifier-and.html

Unendlicher Wald – Blender Game Engine

 

Object<Transform<Randomize

http://blender.stackexchange.com/questions/109/array-modifier-to-create-individually-manipulatable-objects

 

  1. Apply the modifier to make the data real
  2. Enter edit mode on the object and press P > Separate by loose parts

Blender Game Engine

https://www.youtube.com/watch?v=KtjkBN4wcY4

GAme-Enginge Tut. Nur bewegen im 3d-Raum: https://www.youtube.com/watch?v=yD1VjW-ratk

Blender Game Engine Browser Plugin:

http://geta3d.com/index.php?option=com_content&view=article&id=38&Itemid=18

Blender

 

Procedural infinite Terrain:

http://www.elysiun.com/forum/showthread.php?307502-Procedural-infinite-terrain-or-almost!

 

Arduino- Blender

http://blenderartists.org/forum/showthread.php?236135-Arduino-controls-Blender-object-in-real-time

https://www.youtube.com/watch?v=boFAu0guRDw

Lichter in X3d

http://doc.x3dom.org/tutorials/lighting/lights/index.html

Kann  das Point-LIcht keinen Schatten werfen?

"To be able to use shadows, you first need a light source. What kind of light source does not matter – shadows can be used with directional lights and spot lights as well as point lights. Shadow rendering is turned on, when the shadowIntensity property of a light node is set to a value greater than zero. The higher the setting, the darker the shadows will be. However, be advised that shadow computations are quite expensive and can have noticable impact on the performance of your application."

Beim Export aus Blender: alle Lichter ohne Schlagschatten?

<PointLight id='point' on='TRUE' intensity='0.9000' color='0.0 0.6 0.0' location='0 10 0.5 ' radius='5.0000' shadowIntensity='0.5'  shadowCascades="1" shadowFilterSize="16" shadowMapSize="512">  </PointLight> 

 <directionalLight id="directional" direction='-1 -1 0' on ="TRUE" intensity='1.0' shadowIntensity='0.5'  shadowCascades="1" shadowFilterSize="16" shadowMapSize="512">
        </directionalLight>