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Schlagwort: python

Gitter duplizieren, verschieben, verformen- Sammlung von generierten Lanschaften

Posted on Juni 7, 2014Januar 1, 2020 by admin

scene=bpy.data.scenes["Scene"];
name="plane_00"
copyobj=bpy.data.objects["Cube"];
mesh = bpy.data.meshes.new(name)
ob_new = bpy.data.objects.new(name, mesh)
ob_new.data = copyobj.data.copy()
ob_new.scale = copyobj.scale
ob_new.location = copyobj.location
ob_new.location.x-=3;
scene.objects.link(ob_new)
ob_new.select = True

Uncategorized blender, python, tech, utoquai

Mesh manipulieren

Posted on Juni 5, 2014Januar 1, 2020 by admin
import bpy
bpy.data.objects["Cube"].data.vertices[0].co.x += 1.0

http://www.blender.org/documentation/blender_python_api_2_59_0/info_overview.html

Uncategorized blender, programmieren, python, tech